From the outset, you can choose how many floors you want your dungeon to contain (up to 25 floors), and whether the action is set to normal, hard, or expert. Simple, right? Well, you will also be competing against the clock, and if you all die or run out of time, it’s back to the bottom of the Scarescraper for you. Clear a floor of ghosts and you can advance to the next level. Floors are randomly generated, and feature environments that hide treasure, keys, and most importantly, ghosts. You can communicate with rudimentary words using the d-pad during play. There are enough co-op modes to ensure a lot of playtime in Dark Moon.Īll of the cooperative modes involve multi-colored Luigi’s. Finally, Surprise mode essentially randomizes the previous three during the course of the game. Polterpup has Luigi’s using the Dark-Light device in order to track adorable little ghost dogs. Rush mode is a special mode in which time is of the essence, and there are extra obstacles that will leave you scrambling for the exit. They include “Hunter,” “Rush,” “Polterpup,” and “Surprise.” Hunter mode has you tracking down ghosts in order to scale the Scarescraper. The Scarescraper features a few different modes of play. You can even play with only one copy of the game and multiple 3DS systems, thanks to download play. You can play with your friends both online and locally, or with randoms online. Scarescraper is an absolute blast to play. Take note that you actually need to progress a bit into the single player portion of the game to unlock the Scarescraper, so there is no immediate co-op right out of the box. The entire cooperative experience is titled the “Scarescraper.” It is essentially a randomized dungeon that can be played with a total of four people. There are a few way to play cooperatively with your friends, or with random people online. One of the more interesting facets of Dark Moon is the included cooperative features. ![]() Replayability is strongly advised in Dark Moon. In addition, if you collect all of the boos in all of the sublevels of a single level, you will unlock a secret level. The main game itself will take you some time to complete, and collecting all of the gems and boos and besting your score will add double to that completion time. While modest, it all creates a system in which replayability is most definitely rewarded. FInally, the gold and money you collected will go into a fund that will reward Luigi with upgrades at various increments. Next, the ghosts you sucked up during the mission will be recorded for spectral mass and sent to the “vault.” The vault is a place where you can review the ghosts you have encountered and treasure you have found. These missions can be replayed in order for you to best your previous ranking. First, you will be given a performance score based on how well you did during the mission. Gadd will summon you back to the laboratory, at which point a few things will happen. Luckily, the sublevels are never so long as to deter you from giving them another go, usually ranging between 15 to 30 minutes.Īt the end of the substage, E. This can prove to be quite irksome, but really nails the point home that this game is by no means a cakewalk. Some of the enemies are quite challenging, and if you should happen to die without holding onto a Golden Bone, you will have to restart a sublevel from the beginning. Like the game at large, the combat feels almost like a mini-puzzle in which strategies must be found to suck up ghosts. For instance, the common green ghost will sometimes wear pots and pan to bolster defence, or may even don sunglasses to reflect the flashlight. Ghosts come in many different varieties, shapes, and all have their own patterns of attack. At this point, you can fully suck up the ghost. Once you start sucking the ghost up, you will need to “wrangle” them like a fish on a line, until the number above their head reached zero. ![]() Basically, the general idea is to use your flashbulb to stun and materialize a ghost, who can then be sucked up with the Poltergust 5000. Combat can be a bit tricky at first because of the way the controls are positioned on the 3DS. The other half of the game is spent in combat. It is a challenging, addicting, and very replayable experience. The sublevels also feature a star-ranking system, which can be earned by collecting treasure, progressing in a timely manner, and by finding the hidden Boo in that particular sublevel. This process continues until the last sublevel, which features an exciting boss. There is a great sense of buildup contained in the level progression, in which each proceeding level you will unlock a little more of the level at large. The game is structured into five different levels, each composed of numerous sublevels.
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